using System;
using UnityEngine;

[Serializable]
public class abacksize : MonoBehaviour
{
	public void Start()
	{
		int width = Screen.width;
		Rect pixelInset = gameObject.GetComponent<GUITexture>().pixelInset;
		float num2 = pixelInset.width = width;
		Rect rect2 = gameObject.GetComponent<GUITexture>().pixelInset = pixelInset;
		int height = Screen.height;
		Rect pixelInset2 = gameObject.GetComponent<GUITexture>().pixelInset;
		float num4 = pixelInset2.height = height;
		Rect rect4 = gameObject.GetComponent<GUITexture>().pixelInset = pixelInset2;
		int num5 = -Screen.width / 2;
		Rect pixelInset3 = gameObject.GetComponent<GUITexture>().pixelInset;
		float num7 = pixelInset3.x = num5;
		Rect rect6 = gameObject.GetComponent<GUITexture>().pixelInset = pixelInset3;
		int num8 = -Screen.height / 2;
		Rect pixelInset4 = gameObject.GetComponent<GUITexture>().pixelInset;
		float num10 = pixelInset4.y = num8;
		Rect rect8 = gameObject.GetComponent<GUITexture>().pixelInset = pixelInset4;
	}

	public void Main()
	{
	}
}
